This makes me happy. As a kid, I remember begging my parents to buy me a copy of the red boxed Dungeons & Dragons Basic Set. The box said "Ages 10½ and up," so my mom made me wait until I was 10½...she was a little concerned by all the hysteria, but relented after realizing that role-playing games are a far better drug for an adolescent than, well, actual drugs. I played pretty intensively through junior high and high school, mostly making adventures and playing as DM (dungeon master, the person who narrates/guides the players' experiences). I really loved it. Then, I went to college, where people just weren't into it, so I boxed up my stuff and stopped playing. I still have all my original materials from the early and mid-1980s, waiting for the day when my kids are old enough to appreciate a nice virtual romp through a dark keep or a haunted forest. And RPGs are among the most popular forms of gaming today, with the Internet making it incredibly easy for fans to get (and publish) innovative gaming materials, so, happily, there's no threat to the genre's existence.
http://arstechnica.com/gaming/2016/11/dd-rolls-a-20-makes-it-into-the-toy-hall-of-fame-this-year/
Didn't realise such a hall of fame existed. Now that I am aware I'm kinda surprised d&d wasn't already there.
ReplyDeletePeter Billing Many would disagree with calling D&D a "toy."
ReplyDeleteGus Belanger :)
ReplyDeleteI have the original booklets (and, in a box somewhere, the dice).
ReplyDeleteMy parents, too, were a bit concerned, but Dad sat in on one session. I had other co-workers whose sons wanted to play attend games to reassure them D&D wasn't this evil thing critics were making it out to be.